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Announcement: New Global Morph

 
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Iluna
Wizard


Joined: 08 Aug 2005
Posts: 89
Location: Bay Area

PostPosted: Wed Jan 23, 2008 11:50 am    Post subject: Announcement: New Global Morph Reply with quote

Since the beginning of time, or at least the beginning of Twisted Kingdoms, each player had to cut and paste the morph program onto each of their characters -- there was no global morph.

Thanks to Kaije's hard work, there now is!

**If I already have old morph installed, what does this mean for me?

Absolutely nothing. We've made it seamless, so that if you've got the cut and paste morph from before, you'll keep using it. You won't notice a difference, even if you add new morphs to your character.

**If I want to put morphs on a character that doesn't have any, what does this mean for me?

It means you can type 'morph #help' and start using the program right away, without installing or cutting or pasting anything. Just set up your morphs and type the line:

Code:
@desc me={eval:{list:_Morphs/{prop:_Morphs/Current,this}/desc,this}}


to get you started, as per the help file.

It works exactly like the cut and paste version. It's a little different than morphs on other mucks, but it will behave exactly the way TK veterans will expect it to.

Please remember that each time you change a morph, you must then morph to that description for the changes to take effect.

If you encounter any difficulties with the new global morph, please inform a member of the wizstaff.

Thanks, and enjoy!
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